Notice & predict
What could guide someone?
Draw route clues.
Curiosity Bundle
A direction becomes more useful when you know what to look for.
Test a route using familiar landmarks, then explore compass needles and the living knowledge of Polynesian wayfinding.
Place a paper marker somewhere visible. Ask, "Could you help me reach it without pointing or using a phone?"
Offer one puzzle. Leave room for a guess.
Place a paper marker somewhere visible. Ask, "Could you help me reach it without pointing or using a phone?"
Ask, "If I started at the other door, would your directions still work?"
Use an invented tabletop route if walking is unsuitable.
Notice and predict before reading. Keep the first idea.
Notice & predict
Draw route clues.
Both readings are part of the exploration. Read together or across days.
Try the investigation and record what you notice.
Investigation
Test landmark instructions.
Revisit the readings and investigation. Parent answers print separately.
A light check
Revisit both readings.
Local review edition. Physical activities, diagrams, and family usability still need review. Times are estimates. See the parent guide for each activity’s safety instructions and model limits.